Swords

Swords - For many, the quintessential warrior's weapon. A versatile tool in the hands of a skilled swordsman, variations of the basic design can be found in every culture, from the sickle blades of Kemet to the massive, two-handed cleavers favoured in Ashkaan.

Chacteristics

 * Pref Stat: Dexterity
 * Skill Required: Sword
 * Passive Effect: chance of causing bleeding (the effect stacks)

Sword Statistics

 * Speed: AP: x - action points required per standard attack
 * THC Bonus: x% - added to To-Hit-Chance
 * Passive Chance Bonus: x% - added to Passive Effects
 * Critical Strike Bonus: x% - added to Critical Strike Chance
 * Metal: type - Each "higher" metal increases the damage range or damage resistance by 1. So, whereas a bronze gladius does 2-9 points of damage, an iron gladius does 3-10, steel 4-11, and so on.
 * Hardness: x% - ability to degrade armors
 * Counterattack chance bonus: x% - ability to counter-attack