Armors

Armor Statistics

 * Damage Resistance (DR) - how many points of damage from each attack this armor absorbs. For example, if DR is 6, then the first 6 points of damage per attack will be absorbed by the armor without any harm to your character. Note that damage reported in the info window is the amount of damage taken, after the amount absorbed by the armor has been subtracted, which is also reported.
 * Hardness - your armor can be damaged during attacks. Hardness measures its ability to resist such damage.
 * Max AP - the maximum amount of action points per turn. If Max AP is 8, then even if you have 12AP, while you're wearing this armor your effective AP each round is 8.
 * Versus critical (vsCritical) - protection against Critical Strikes (attacks that target weak armor spots and vital organs).
 * Armor Penalty to (Dodge & Block Defense) - your armor reduces your mobility, so choose the right armor wisely and don't assume that bigger armor is better for all characters.
 * Sneak Penalty - can be checked in some dialogue and interactive text segments.

Sortable Tables
After click on the first column of choice for sorting, you may press shift+click for a secondary sort.
 * ID - this is the code to be used with dlgAddItem(x,#), see: Console Commands.
 * Material - this is the minimum crafting component required. Metal Armors can be crafted with a superior metal if the crafting level is sufficient and the material is available. Each "higher" metal increases the damage range or damage resistance by 1. So, whereas a bronze gladius does 2-9 points of damage, an iron gladius does 3-10, steel 4-11, and so on.