Helmets

Helmets protect the head of the wearer, however they do not add to overall defense. Their statistics are only utilised when struck on the head. Not all opponents will aim attacks at the head, but leaving it unprotected will definitely be considered an open invitation by many more experienced and skilled opponents.

Helmet Statistics

 * (DR) Damage Resistance - usually less than most armor DR, so even if you fail to score a critical hit, you'll cause more damage if you can actually hit someone's head.
 * Hardness - measures your helmet ability to resist a damage during head aimed attacks.
 * Versus critical (vsCritical) - the heavier the helmet is, the better it protects you against Critical Strikes, but the more it limits your field of vision.
 * THC penalty - a helmet's design may limit your vision, thus reducing your to-hit chance.

Sortable Table
After click on the first column of choice for sorting, you may press shift+click for a secondary sort.

Headdress
Turbans protect against the desert sand; Hoods protect identity and modesty. None of these can be crafted.

Leather Helmets
Light helmets meant for combat.

Metal Helmets

 * Metal: type - Each "higher" metal increases the damage range or damage resistance by 1. So, whereas a bronze gladius does 2-9 points of damage, an iron gladius does 3-10, steel 4-11, and so on.