A Matter Of Proof

A Matter Of Proof is one of the quests in The Age of Decadence.

Commercium quest.

Possible Rewards
This point onwards contains minor spoilers
 * 0-6 civil skill points
 * 15-20 skill points
 * 150 Imperials
 * 1-2 (Bronze) Lorica Segmentata
 * Imperial Guards' Writ
 * Commercium reputation -17 to +5
 * House Daratan reputation -5 to +1 (t.b.c.)
 * Loyalty -1 to -5
 * Lose trait: Agent
 * Gains trait: Extremely Persuasive

Quest Overview
This point onwards contains major spoilers
 * 1) Commander Carrinas must be stopped. Talk to Neleos, the guildmaster of the Boatmen, about it.
 * 2) You need to convince Antidas to place the hit on Commander Carrinas.
 * 3) * Convince Antidas without proof - goto Resolution [1]
 * 4) * Otherwise, talk to Linos about proof
 * 5) Figure out what to do next
 * 6) * It's time to pay Carrinas a vist. After all, that's where all the evidence is.
 * 7) * You can't forget the evidence without a sample of Commander Carrinas' handwriting and signature.
 * 8) * Antidas won't act until he has the evidence. See if Mercato can help you there.
 * 9) * Cado should be able to help you get inside the barracks.
 * 10) Resolution
 * 11) * Convinced Antidas to put the mark on Carrinas
 * 12) *# adds quest: The Loose Ends
 * 13) * (Betrayal) (Betrayal) Talk to Carrinas and offer him your services
 * 14) *# starts quest: The Wind Sweeping Through Towers

Detailed Walkthrough
This point onwards contains spoilers
 * 1) Commander Carrinas must be stopped. Talk to Neleos, the guildmaster of the Boatmen, about it.
 * 2) You need to convince Antidas to place the hit on Commander Carrinas.
 * 3) * Convince Antidas without proof - goto Resolution [1]
 * 4) * Otherwise, talk to Linos about proof
 * 5) Figure out what to do next
 * 6) * It's time to pay Carrinas a visit. After all, that's where all the evidence is.
 * 7) * You can't forget the evidence without a sample of Commander Carrinas' handwriting and signature.
 * 8) * Antidas won't act until he has the evidence. See if Mercato can help you there.
 * 9) *# If you succeed in enlisting his help, Mercato will help you in infiltration
 * 10) *# Visit Quintus's quarters to obtain his armor
 * 11) *## Gains (Bronze) Lorica Segmentata
 * 12) *# Meet Mercato at Teron Barracks
 * 13) * Cado should be able to help you get inside the barracks.
 * 14) *# If you had signed a contract with Cado, he'll help you in impersonation by providing you with a writ
 * 15) *## Gains Imperial Guards' Writ
 * 16) *# Cado will attempt to sell you an armor to complete the disguise
 * 17) *## Gains (Bronze) Lorica Segmentata
 * 18) *# Visit Teron Barracks
 * 19) At Teron Barracks
 * 20) * Dress as a merchant and enter
 * 21) *# Convince Carrinas to provide you documents to get a sample of his handwriting and signature
 * 22) * Dress as an Imperial Guard and look for Mercato
 * 23) *# Convince the guard outside Carrinas quarters to let you pass
 * 24) * Dress as an Imperial Guard and enter with a writ
 * 25) * (Betrayal) Talk to Carrinas and offer him your services
 * 26) *# Convince him to let you join
 * 27) *# starts quest: The Wind Sweeping Through Towers
 * 28) Preparation
 * 29) * Nothing - you have authentic proof
 * 30) * Carry out the forgery
 * 31) Resolution
 * 32) Convinced Antidas to put the mark on Carrinas
 * 33) Debrief by Linos
 * 34) adds quest: The Loose Ends

Statistics, Skills and Backgrounds checks

 * 1) Commander Carrinas must be stopped. Talk to Neleos, the guildmaster of the Boatmen, about it.
 * 2) * No checks
 * 3) You need to convince Antidas to place the hit on Commander Carrinas.
 * 4) "What proof do you have? I can't start a war with the Guards based on the words of a drunken soldier."
 * 5) * (hidden check) Etiquette:[2] + Charisma = [12]
 * 6) Make it quick.
 * 7) * Streetwise + Persuasion = [12]
 * 8) "If only it was that simple. It's true that our relationship with the Guards was better and simpler in the past, but I'm not sure that killing their Commander will earn me their gratitude and bring back the era of peace. The Guards will be bound to respond."
 * 9) * (hidden check) Intelligence: [8], Persuasion + Charisma = [16], gains trait (Extremely Persuasive)
 * 10) Figure out what to do next
 * 11) Mercato
 * 12) "Is there any proof of what you've told me?"
 * 13) * Charisma <= [8]
 * 14) You entered Quintus' house and look around...
 * 15) * Look around
 * 16) * "I'd like to buy your old armor."
 * 17) ** Trading <= [4]
 * 18) * Cheat him of his armor
 * 19) ** Streetwise <= [4]
 * 20) * Perception > [8], Look for the armor
 * 21) *# ''Failure leads to Quintus' return
 * 22) At Teron Barracks
 * 23) * Dress as a merchant and enter
 * 24) *# Etiquette: [4] or Trading: [4], gets you a copy of his writing and signature
 * 25) * Dress as an Imperial Guard and look for Mercato
 * 26) *#* Bluff the guard outside Carrinas quarters
 * 27) *#*# Streetwise <= [4], "Where are the orders?"
 * 28) *#*# Impersonate+Streetwise > [6], "You were told to get the orders..."
 * 29) *#* Bribe the guard
 * 30) *#*# Trading <= [4], "I'll pay you 500 imperials for five minutes inside this room"
 * 31) *#*#* Pay 1000 imperials - pass immediately
 * 32) *#*#* Write a payment note Commercium Reputation > [1]
 * 33) *#*#** Commercium Reputation <= [6], death
 * 34) *#*#** Commercium Reputation > [6], success
 * 35) * Dress as an Imperial Guard and enter with a writ
 * 36) * (Betrayal) Talk to Carrinas and offer him your services
 * 37) *# "Indeed. And what do you bring to the table, other than your loyalty?"
 * 38) *#* (hidden check) Lore <= [4], "I know the Charter inside out..."
 * 39) *#*# Lore <= [4], "Is it? You're counting on the Charter's provision..."
 * 40) *#* Persuasion + Charisma <= 16, "Not every problem can be solved with a sword..."
 * 41) *#*# (hidden check) Trading <= [4], "Give me a good offer to take to him and I will"
 * 42) Preparation
 * 43) Nothing - you have authentic proof
 * 44) Carry out the forgery
 * 45) Talk to Linos, forge a proof with Perception+Lore
 * 46) Streetwise=?
 * 47) Streetwise+Etiquette=[7]
 * 48) Resolution
 * 49) Convinced Antidas to put the mark on Carrinas
 * 50) Debrief by Linos
 * 51) Intelligence = [8]

Rewards

 * Convinced Antidas to put the mark on Carrinas
 * Convinced without proof
 * 6 civil skill points
 * 18 skill points
 * 150 imperials
 * Commercium Reputation +4
 * House Daratan Reputation +1
 * Gains trait: Extremely Persuasive
 * Otherwise...
 * 4 civil skill points
 * 18 skill points
 * 150 imperials
 * Commercium Reputation +4
 * House Daratan Reputation +1
 * Debrief by Linos
 * Commercium Reputation +1 (if you pass Intelligence check with Linos)
 * (Betrayal) Talk to Carrinas and offer him your services
 * Commercium Reputation -17
 * House Daratan Reputation -1 to -5 (t.b.c.)