This is one of the eight Character Backgrounds in The Age of Decadence.

Lore

While for most people the focus is on trying to belong and having a place to call their own, drifters display no such sentiments. Valuing freedom above all else and answering to no man, they prefer instead to move freely without the weight on any shackles, never staying in one place for too long.

The Drifter is, by definition, the most 'open-ended' of all Backgrounds. This character has only just arrived in Teron, and has no rank, no employer (or subordinates), no allies (or enemies), no rivals (or colleagues), and no obligations (or income!). In these respects, (s)he has a great deal in common with the Grifter.

Like the Grifter, Loremaster, and Mercenary, the Drifter starts out Guildless.

Default Stats

The Drifter begins with a blank slate - all stats start at 4 and you must decide 'from scratch' how to distribute the 16 points.

Preferred Skills

Here also the Drifter is a blank slate - no particular skills are suggested.

Initial Faction Rep

Charisma --> 4 5 6 7 8 9 10
House Aurelian 0 0 0 0 0 0 0
House Crassus 0 0 0 0 0 0 0
House Daratan 0 0 0 0 0 0 0
Boatmen of Styx 0 0 0 0 0 0 0
Commercium 0 0 0 0 0 0 0
Imperial Guards 0 0 0 0 0 0 0
Forty Thieves 0 0 0 0 0 0 0

Starting Equipment

  • One 'side effect' of the Drifter's 'blank slate' is the heaviest coin-purse: you begin with 414g (partially because you are not automatically given the trappings of any particular profession).
  • Bronze Sefet
  • Buckler
  • Toga (burgundy)
  • Traveler's Cape (maroon)
  • possible other item(s), based on Skill choice

Starting location

You wake up in a room at The Last Meal.

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