One of the earliest weapons known to man, the hammer is designed for a simple purpose: to bludgeon your opponents to death. Powerful blows from a hammer have been known to knock even the strongest men from their feet.
- Pref Stat: Strength
- Skill Required: Hammer
- Passive Effect: % chance to dent opponent's armor by 2 DR
- Speed: AP: x - action points required per standard attack
- THC Bonus: x% - added to To-Hit-Chance
- Passive Chance Bonus: x% - added to Passive Effects
- Critical Strike Bonus: x% - added to Critical Strike Chance
- Metal: type - Each "higher" metal increases the damage range or damage resistance by 1. So, whereas a bronze gladius does 2-9 points of damage, an iron gladius does 3-10, steel 4-11, and so on.
- Hardness: x% - ability to degrade armors
- Counterattack chance bonus: x% - ability to counter-attack
|130||Marculus - a small, one-handed smith's hammer.
Typically used for shaping heated metal, it also does a fine job breaking skulls and other fragile objects.
|Speed AP 4, THC bonus 9%
|131||Mallet - Originally a multipurpose work hammer, this wooden hammer was adapted for warfare and reinforced with metal rings and striking surfaces.
Due to its lighter weight, the mallet can be efficiently wielded in one hand.
|Speed AP 5, THC Bonus 3%, Passive Chance Bonus 8%
|132||Spiked Club - The club is thought by many loremasters to be the earliest weapon used by man.
This evolution of the humble club features a long metal head bristling with two inch spikes.
|Speed AP 5, THC Bonus 3%, Passive Chance Bonus 4%, Critical Strike Bonus 5%
|133||War hammer - A brutal Skanian two-handed hammer.
The Skanians designed the war hammer in response to hard lessons at the hands of the Imperial Legions, who taught the raiders to respect and fear armored opponents.
|Speed AP 6, THC Bonus 3%, Passive Chance Bonus 8%
|134||Sledgehammer - A heavy, two-handed hammer with a massive head.
Not a weapon for those who prefer subtlety or finesse, the sledgehammer is brutally effective for its purpose.
|Speed AP 6, Passive Chance Bonus 12%
|135||Wooden Stick - A tree branch that can be easily used as a makeshift weapon.
||Speed AP 5
Wood:Damage: 3-6, Hardness 0%
|136||The Perforator - It's a mirror-polished, steel spiked club forged by a true master of the craft. The long spikes, oil-tempered and clay-hardened, are capable of punching holes through any armor.
||Speed AP 5, THC bonus 3%, CS Bonus 5%, Passive chance bonus 42%
Steel:Damage: 9-12, Hardness 71%
|137||Qantari War Club - A flat wooden club with evenly spaced blue steel inserts running on both sides. You can probably use it as a hammer. It's all in the swing.
||Speed AP 6, THC bonus 10%, Counterattack chance bonus 20%
[Wood+Blue Steel]:Damage: 12-15, Hardness 60%
|138||That Which Kills - A two-handed, fancy-looking sledgehammer you took from a Skanian zealot. He said that it's called That Which Kills in his language, just before you kill him.
to be verified
|Speed AP 6, CS Bonus 30%, Passive chance bonus 12%
[?]:Damage: 11-14, Hardness 70%
|File:That Which Kills.png|