The Age of Decadence Wiki
(moved walkthrough from Inferiae to Inferiae (Quest); added "Rewards")
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=====Demon=====
 
=====Demon=====
The Demon is the [[The Guardian|guardian]] of Inferiae Tower.
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The Demon is the [[Guardian#Inferiae Guardian|guardian]] of Inferiae Tower.
 
{{Spoilers
 
{{Spoilers
 
|title=You can...
 
|title=You can...
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==Rewards==
 
==Rewards==
*+1 SP - Sneaking past the [[Guardian#Inferiae|stone guardian]] the first time.
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*+1 SP - Sneaking past the [[Guardian#Inferiae Guardian|stone guardian]] the first time.
*+1 SP - Sneaking past the [[Guardian#Inferiae|stone guardian]] the second time.
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*+1 SP - Sneaking past the [[Guardian#Inferiae Guardian|stone guardian]] the second time.
 
*+1 SP - Sneaking to escape the settlement.
 
*+1 SP - Sneaking to escape the settlement.
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*+1 SP - Turning on the portal without help.
 
*+13 SP - Leaving the settlement by any means.
 
*+13 SP - Leaving the settlement by any means.
*Kill the [[Guardian#Inferiae|stone guardian]]
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*Kill the [[Guardian#Inferiae Guardian|stone guardian]]
 
**3 combat SP, +1 [[Reputation#Combat|combat reputation]]
 
**3 combat SP, +1 [[Reputation#Combat|combat reputation]]
 
**Drops a [[Demon Core]], a pair of [[Steel]] [[Gladius]] ([[Masterwork]] 3), and a pair [[Steel]] [[Pugio]]
 
**Drops a [[Demon Core]], a pair of [[Steel]] [[Gladius]] ([[Masterwork]] 3), and a pair [[Steel]] [[Pugio]]

Revision as of 19:06, 19 June 2021

Inferiae is a quest associated to the settlement of Inferiae. The quest is added to the Journal as you discover the settlement in your map by exploring the archives in the basement of Library of Saross.

Quick Walkthrough

  1. Retrieve the location from the basement of Library of Saross.
  2. Visit Inferiae.
  3. Go into the pit in center of the settlement.
  4. Choose your way out.

Detailed Walkthrough

Warning: This point onwards contains spoilers.

  1. Travel to the Library of Saross, go into the basement, and wade through the archives to find a map that points to Inferiae.
  2. Visit Inferiae and talk to Azra.
  3. Go into the pit in center of the settlement.
    1. Interact with the [console].
      • go through the [portal] to the Minaret - ends the quest.
  4. Choose your way out.
    1. Climb your way to Inferiae - quest does not end.
      • Sneak your way out.
      • Or fight.

Inferiae Tower

B1

Immediately encounters the [Demon].

Afterwards, you may search the bodies to find a Rope with grappling hook.

Demon

The Demon is the guardian of Inferiae Tower.

You can...

Guardian at Inferiae

  • fight the demon
  • sneak past it Sneak:[3]
    • +1 SP
    • proceed to lower levels to mess with the [Control Panel]
  • introduce yourself and try to talk your way through. Talking your way out of it requires: [Intelligence], [Persuasion + Streetwise], and [Persuasion + Streetwise]. If you convince him that you are not an enemy...
    • +3 civil SP
    • He will activate the portal for you.
    • Additionally, you can kill all in the village with an electric burst.
    • He can also teach you how to use the terminal if you can pass a [Intelligence + Lore]=[15] check.


B2

Control Panel

The Power Source

If the demon is not around...

  1. First check Lore:[4], "Give it a whirl!"
  2. Second check Intelligence + Lore = [12], "Keep the sphere stable." (Turns the [portal] on.)
  3. Hidden check Intelligence:[8]+ Lore = [15], "It seems that you can activate some kind of defense mode. Do it and hope for the best."
    1. This kills everyone above you, in [B1] - which means the demon, and in Inferiae.
    2. +3 combat SP, +1 combat reputation, +3 civil SP.
    3. You can take the stairs back to [B1] and loot the [demon] - marked as 'stone guardian'.


Portal

If the portal is turned on...

You can travel thru portal to minaret and pickup The Ghost Hand.

There you can disassemble the portal activation lamp on the minaret and use Large Module in the The Slums well sewers to get access to Monastery Interior Chamber and medical healing machine.


Exiting the well

  1. You can exit the well with the aid of a Rope with grappling hook
  2. Throwing skill is required, but you may try again until you succeed
  3. Sneak<=[6] is required to escape the village
    • +1 civil skill point

Successfully exiting to village gains +13 skill points.

When you return, a couple of weird things happen:

  1. The villagers get amazed at your survival, but Azra doesn't order them to arrest you.
  2. Talking to Azra resets the conversations.
  3. The guards outside the pit forbids you from entering.
  4. Visiting Azra again gets you thrown into the pit.
  5. Subsequent returns from the pit doesn't trigger recognition, nor do you get thrown into the pit.

Rewards