The Age of Decadence Wiki
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This is one of the eight Character [[Backgrounds]] in [[The Age of Decadence|''The Age of Decadence'']].
 
This is one of the eight Character [[Backgrounds]] in [[The Age of Decadence|''The Age of Decadence'']].
 
==Lore==
 
==Lore==
''Preserving and understanding pre-war knowledge and technology is a lucrative business. An increasing number of people see their salvation in the ashes of the past and thus the market is becoming saturated with icons and objects from the [[old empire]], most without any real value. Always on the lookout for something of real worth, cataloging and appraising items, loremasters remain at the front line of this trade.''
+
''Preserving and understanding pre-war knowledge and technology is a lucrative business. An increasing number of people see their salvation in the ashes of the past and thus the market is becoming saturated with icons and objects from the [[Old Empire]], most without any real value. Always on the lookout for something of real worth, cataloging and appraising items, loremasters remain at the front line of this trade.''
 
==Character Creation==
 
==Character Creation==
 
Loremasters may seek employment with (and protection under) powerful patrons, or be itinerant investigators of whatever ruins or artifacts cross their path, or practically withdraw from society to experiment and study. As Act I begins, you are informally apprenticed to [[Feng]], a relatively independent scholar who settled in [[Teron]] some years back.
 
Loremasters may seek employment with (and protection under) powerful patrons, or be itinerant investigators of whatever ruins or artifacts cross their path, or practically withdraw from society to experiment and study. As Act I begins, you are informally apprenticed to [[Feng]], a relatively independent scholar who settled in [[Teron]] some years back.
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===Initial Faction Rep===
 
===Initial Faction Rep===
 
{| class="wikitable"
 
{| class="wikitable"
!Charisma -->
+
![[Charisma]] -->
 
!4
 
!4
 
!5
 
!5
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!10
 
!10
 
|-
 
|-
|House Aurelian
+
|[[House Aurelian]]
 
|2
 
|2
 
|2
 
|2
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|5
 
|5
 
|-
 
|-
|House Crassus
+
|[[House Crassus]]
 
|2
 
|2
 
|2
 
|2
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|5
 
|5
 
|-
 
|-
|House Daratan
+
|[[House Daratan]]
 
|2
 
|2
 
|2
 
|2
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|5
 
|5
 
|-
 
|-
|Boatmen of Styx
+
|[[Boatmen of Styx]]
 
|1
 
|1
 
|1
 
|1
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|2
 
|2
 
|-
 
|-
|Commercium
+
|[[Commercium]]
 
|1
 
|1
 
|1
 
|1
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|2
 
|2
 
|-
 
|-
|Imperial Guards
+
|[[Imperial Guards]]
 
|1
 
|1
 
|1
 
|1
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|2
 
|2
 
|-
 
|-
|Forty Thieves
+
|[[Forty Thieves]]
 
|1
 
|1
 
|1
 
|1
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# [[Guildless]]
 
# [[Guildless]]
 
# [[Vignette (Loremaster)]]
 
# [[Vignette (Loremaster)]]
#* [[Prospector Amulet]] (if you had talked to the prospector after visiting Gracius
+
#* [[Prospector Amulet]] (if you had talked to the [[prospector]] after visiting [[Gracius]])
 
#* [[The Map]]
 
#* [[The Map]]
 
#* [[Loremasters' Rivalry]]
 
#* [[Loremasters' Rivalry]]

Revision as of 09:42, 23 February 2021

This is one of the eight Character Backgrounds in The Age of Decadence.

Lore

Preserving and understanding pre-war knowledge and technology is a lucrative business. An increasing number of people see their salvation in the ashes of the past and thus the market is becoming saturated with icons and objects from the Old Empire, most without any real value. Always on the lookout for something of real worth, cataloging and appraising items, loremasters remain at the front line of this trade.

Character Creation

Loremasters may seek employment with (and protection under) powerful patrons, or be itinerant investigators of whatever ruins or artifacts cross their path, or practically withdraw from society to experiment and study. As Act I begins, you are informally apprenticed to Feng, a relatively independent scholar who settled in Teron some years back.

Default Stats

Strength 5 Dexterity 5 Constitution 7 Perception 8 Intelligence 9 Charisma 6

Preferred Skills

Lore is, of course, the obvious front-runner for the authentic professional, while Streetwise is both an alternative for the crafty charlatan (or lazy researcher) and a supplement for the serious scholar (who has learned not to trust just anyone with the ancient mysteries). Crafting and Alchemy also a favorites for those who embrace function and practical application (over or alongside the theory and "book-smarts" of Lore); somewhat related are Lockpick and Traps, especially for those who chance upon protected artifacts and ruins long undisturbed. Peripherally but crucially, Throwing is handy for those emergency practical applications of those Crafting and Alchemy products. And Persuasion is especially helpful in cases where one needs permission (legitimate or otherwise) to access restricted areas, or seeks an investor for a resource-intensive project.

Initial Faction Rep

Charisma --> 4 5 6 7 8 9 10
House Aurelian 2 2 3 4 4 5 5
House Crassus 2 2 3 4 4 5 5
House Daratan 2 2 3 4 4 5 5
Boatmen of Styx 1 1 1 2 2 2 2
Commercium 1 1 1 2 2 2 2
Imperial Guards 1 1 1 2 2 2 2
Forty Thieves 1 1 1 2 2 2 2

Starting Equipment

Starting Location

The back room of Feng's House

Loremaster Quests

Teron

  1. Guildless
  2. Vignette (Loremaster)

Gallery