Missiles are required to be loaded on Bows and Crossbows.
- DR modifier - affects the penetration of the missile
ID | Descriptions | Attributes | Image |
---|---|---|---|
300 | Regular Missile - Standard ammunition for bows and crossbows. While it can't match the penetration power of armor-piercing bolts or brutality of barbed arrows, regular ammo is non-discriminating and will leave a mark everywhere. |
No modifiers Damage:
Bronze: 1-1 |
|
301 | Armor Piercing Missile - With narrow, dagger-like heads, these bolts and arrows will punch through the heaviest armor, but won't cause significant critical damage to the target. | DR Modifier= *0.5, Critical Damage Modifier Bonus= 0.00, Damage Modifier= x0.7-x0.7, Damage: |
|
302 | Barbed Missile - Designed to shred flesh, the wicked barbs on these arrows and bolts cause devastating critical damage but have very poor armor penetration. | DR Modifier= *2, Critical Damage Modifier Bonus= 0.00, Damage Modifier= x1.2-x1.2, Damage: |