- DR modifier - affects the penetration of the missile
|300||Regular Missile - Standard ammunition for bows and crossbows.
While it can't match the penetration power of armor-piercing bolts or brutality of barbed arrows, regular ammo is non-discriminating and will leave a mark everywhere.
|301||Armor Piercing Missile - With narrow, dagger-like heads, these bolts and arrows will punch through the heaviest armor, but won't cause significant critical damage to the target.||DR Modifier= *0.5, Critical Damage Modifier Bonus= 0.00, Damage Modifier= x0.7-x0.7,
|302||Barbed Missile - Designed to shred flesh, the wicked barbs on these arrows and bolts cause devastating critical damage but have very poor armor penetration.||DR Modifier= *2, Critical Damage Modifier Bonus= 0.00, Damage Modifier= x1.2-x1.2,