THC

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THC (To-Hit Chance) is a Combat mechanic in The Age of Decadence.
This indicates the chance to hit your opponent.

Mechanics[edit | edit source]

The formula is given as:

  • Base THC (To-Hit Chance) formula is (Attack - Defence + 50%)

Attack[edit | edit source]

Attack = (Skill Level x10) + Stat Bonus + Training + Synergy + Perception + Weapon + Helmet + Shield + Penalty)

  • Skill Level - Weapon Type level
  • Stat Bonus - Preferred Stat's bonus from equipped Weapon Type
  • Training - t.b.a.
  • Synergy - Bonus from another weapon type skill level
  • Perception - Accuracy Bonus. see: Perception
  • Weapon - Equipped weapon's bonus
  • Helmet - Equipped helmet's penalty
  • Shield - Equipped shield's penalty
  • Penalty - t.b.a.
THC Example.png

Example[edit | edit source]

Attack:65 = (Skill Level x10):40 + Stat Bonus:15 + Training:0 + Synergy:0 + Perception:10 + Weapon:0 + Helmet:0 + Shield:0 + Penalty:0)

  • Skill Level - 40 (Dagger level is 4; 4x10 = 40)
  • Stat Bonus - 15 (weapon is dagger, preferred stat is dex. Therefore, 9 Dexterity grants 15 pts)
  • Training - 0
  • Synergy - 0
  • Perception - 10 (Perception 8 gives 10 pts)
  • Weapon - 0
  • Helmet - 0
  • Shield - 0
  • Penalty - 0

Defense[edit | edit source]

Defense = Base + (Skill Level x10) + Stat Bonus + Constitution Bonus + Training + Armor Penalty + Other Penalty)

Example[edit | edit source]

Defense:21 = Base:0 + (Skill Level x10):10 + Stat Bonus:15 + Constitution Bonus:2 + Training:0 + Armor Penalty:-6 + Other Penalty:0)

  • Base: 0
  • Skill Level: 10 (Chosen defense is dodge. 1 level in dodge gives 1x10 pts)
  • Stat Bonus: 15 (Chosen defense is dodge, chosen stat is dex. 9 points of Dexterity gives 15 pts]
  • Constitution Bonus: 2 (5 points of Constitution gives 2 pts)
  • Training: 0
  • Armor Penalty: -6 (Leather Armor has an Armor Penalty of 6)
  • Other Penalty: 0