The Elixir
The Elixir is one of the quests in The Age of Decadence. It takes place at the Monastery.
Contents
Lore[edit | edit source]
Healer in Maadoran Merchants Plaza ask you get Amaranthus Extract after you use her services 3 times.
Quick Walkthrough[edit | edit source]
- Visit Maadoran Merchants Plaza Healer three times to trigger the quest
- Resolve the conflict between Raiders and Villagers
- Decide how you want to enter the vaults to search for Amaranthus Extract
- Return to Healer
Detailed Walkthrough[edit | edit source]
- Visit Maadoran Merchants Plaza Healer three times to trigger the quest
- Go to Monastery
- Resolve the conflict between Raiders and Villagers
- [Peaceful route] Convince the raiders to leave, or
- [Violent route]
- Kill the raiders, or
- Side with the raiders
- Decide how you want to enter the vaults to search for Amaranthus Extract
- If you entered as a friend of the villagers, you can...
- Persuade the guard to let you enter, or
- Sneak into the vault
- If you entered as a friend of the villagers and can't get the lock on the safe open, you can...
- Kill them all to search for the Monastery Key off the elder's body
- If you entered as a conqueror, you can get the Monastery Key off the elder's body
- Inside the vault, the safe holding the extract requires either
- Lockpick skill, or
- Monastery key
- If you entered as a friend of the villagers, you can...
- Return to Healer
- Give the extract to the Healer, in exchange for Regeneration potion, or
- Tell the Healer that there was no extract
Statistics, Skills and Backgrounds checks[edit | edit source]
- Resolve the conflict between Raiders and Villagers
- [Peaceful route] Convince the raiders to leave
- 5 Impersonate for first check
- Streetwise/Impersonate for second check if character is not actually part of IG (6+5 worked)
- 12 (total) Streetwise/Persuasion for third check
- [Violent route]
- [Peaceful route] Convince the raiders to leave
- Decide how you want to enter the vaults to search for Amaranthus Extract
Rewards[edit | edit source]
- +4 Civil SP, +1 Peacemaker reputation, for tricking the raiders
- +1 Civil SP for convincing the vault guards
- +1 Civil SP for attempting to sneak into the vault
- +6 skill points for giving the extract to the healer, one Regeneration potion which grants Cellular Regeneration
- +6 skill points for lying that there is no extract
Rewards based on Intelligence score of 9.
Skill Points reward modifiers[edit | edit source]
Int | 4 | 9 | 10 |
---|---|---|---|
SP | 5 | 6 | 7 |