The Slums Events details the minor events/quests in The Slums.
Leon[ | ]
- Location: Immediate upon entering The Slums
"You must be lost," says a man in his fifties, looking at you with interest. "People who don't belong here don't come often, so they always stand out.
"I'm Leon. It's been more than twenty years since I've ended up in the Slums. I thought I wouldn't last a day, yet here I am."
- He offers a price of 100 g to be your guide in the Slums. You have a chance to opt out.
- An encounter with other robbers [Bums] hint that he's crazy, giving you the chance to skip his company.
- If you stick with him, He leads you to an ambush with four thugs. (If you survive, the [Bums] will not bother you again)
- Leon
- Mercenary 1
- Buckler (tan)
- Bronze Spiked Club
- Bronze Auxiliary Armor
- Simple cape (maroon)
- Hood (tan)
- Mercenary 2
- Mercenary 3
- Bronze Yatagan
- Bronze Leather Armor
- Hood (tan)
- If you part ways, he set the thugs [Thugs 1] on you.
- Kill them
- Streetwise <= [7], "I'm work for the guild..."
- Success gains 2 Skill Points
- If you stick with him, He leads you to an ambush with four thugs. (If you survive, the [Bums] will not bother you again)
Bums[ | ]
- Location: End of first street
A dirty-looking man pops out of nowhere, blocking your way.
- Kill them
- Streetwise+Impersonate <= [8], "I'm work for the guild..."
- Success gains 2 Skill Points
Hermon[ | ]
- Location: En-route to Temple District
"I haven't seen you before," says a large, sweaty man who seems to be in charge here. "Who might you be?"
- "I'll pay"
- 1000 imperials
- Streetwise = 5, "Relax, friend. I'm working for Levir."
- Persuasion+Streetwise = 10, "You shake down the 'tourists'. I collect information in the Trades..."
- Fight
- Hermon
- Thief 1
- Iron Shamshir (Balanced 2, Serrated Edge 2)
- Studded Ordu Armor (Masterwork 2, Hardened 2)
- Studded Ordu Helmet (Masterwork 2, Hardened 2)
- 1x Barbed Missile
- 15x Regular Missile
- 15x Armor Piercing Missile
- Recurved Ordu Bow (Masterwork 2, Flexible 2)
- Thief 2
- Iron Scimitar (Masterwork 2, Balanced)
- Iron Auxiliary Armor (Masterwork 2, Reinforced 2)
- Iron Auxiliary Helmet (Masterwork 3)
- Thief 3
- Cavalry shield (Masterwork 3, Reinforced 3)
- Iron Mallet (Masterwork 2, Hardened 2)
- Iron Auxiliary Armor (Masterwork 3)
- 1x Barbed Missile
- 15x Regular Missile
- 15x Armor Piercing Missile
- Hand Crossbow (Masterwork 2, Mechanical Upgrade 2)
- Thief 4
- Buckler (Masterwork 2, Hardened 2)
- Iron Hasta (Balanced 2, Serrated Edge 2)
- Iron Auxiliary Armor (Masterwork 3)
- Simple cape
- Iron Auxiliary Helmet (Masterwork 3)
- 15x Pilum (Masterwork 2, Balanced 2)
- Thief 5
- Iron Jambia (Masterwork 3, Balanced 3)
- Reinforced Leather Armor (Masterwork 3, Lightened 1) (black)
- Wolf Helmet (Masterwork 3, Hardened 3, Reinforced 3) (black)
- Net x1
- 15x Karda (Masterwork 3, Balanced 3)
- Rewards
Mehrab's Blades[ | ]
- Location: En-route to Abyss
As you come closer, a man steps out to greet you.
"Welcome to my humble abode." says the man with a smile. "I'm Mehrab, called the Blademaster, and these fierce warriors are Mehrab's Blades. You want to see the Abyss, yes? It's a place of wonder and beauty. You'll love it. I can already tell.
"Pay the fee and you'll be on your way."
- "How much?"
- 200 imperials
- "Out of my way, scum!"
- Fight five thugs
- No crafted loot