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Disambig This article is about the quest for The Tower Of Zamedi. For the location, see Zamedi.
Zamedi

Ruins of Zamedi

The Tower Of Zamedi is one of the quests in The Age of Decadence.

You learned the location of the ruins of Zamedi.

Quick Walkthrough[ | ]

  1. Learn the location of Zamedi.
  2. Find a way to enter Zamedi.
  3. Talk to the stone guardian.
  4. Look for the Tower Ring.
  5. Learn more about the ring.
  6. Return to the stone guardian. (Quest ends after conclusion.)
  7. Exit Zamedi.

Detailed Walkthrough

Warning: This point onwards contains spoilers!

  1. Learn the location of Zamedi:
  1. Find a way to enter Zamedi.
  2. Talk to the stone guardian.
    • Attack.
      Guardian Fight

      Guardian of Zamedi in combat

    • Accept quest.
  3. Look for the Tower Ring.
  4. Learn more about the ring.
  5. Return to the stone guardian. (Quest ends after conclusion.)
    • Attack him.
    • Check against Critical Strike on his weak spot.
    • Use the tower ring on him.
    • Check against Dexterity:[8] to run away.
    • Give him the tower ring.
  6. Exit Zamedi.
    • If you killed the stone demon, the preacher approaches you.
    • If you gave the tower ring to the stone demon, the preacher and everyone outside will be killed.
    • If you ran away from the stone demon, you have to return to Zamedi to get the preacher conversation.
    • If you ran away from the stone demon and re-enters Zamedi Tower, you'll immediately enter combat.

The Tower Interior

Ground

Upper level

  • You can find the Mysterious artefact on a table and some alchemy components in a chest.
  • Go by the stairs to reach the top console.
Zamedi Top Floor

Top floor

Top floor

Console checks:

  • Examine the image. With Intelligence+Lore=[13] you can discover weaknesses of the Guardian. If you pass this check you can further discover the true purpose of the ring with [Lore]:[6] or [Intelligence]:[9] and use it as leverage later.
  • Try figure out how to use it [Intelligence + Lore(min 10) = 18]. This check open a portal to Monastery Interior Chamber and there is a second check [Intelligence + Lore = 19] to open a portal to The Temple.
  • Recordings - see: Marcus' Recordings.

Basement

You can find some boxes on the left corner of the basement.

Box 1
Heavy container with thick metallic liquid and metal sphere
Box 2
Heavy container with thick metallic liquid, metal sphere, and large bronze cylinder - allows you to craft the Bolter - needs a [Lore + Crafting]=[8] check and 1 Power Module
Box 3
Cutter attached to a flat base - allows you to craft The Chopper [Crafting 5].

Notable Items

Potential Rewards


References[ | ]

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