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This article is about the quest for The Tower Of Zamedi. For the location, see Zamedi. |

Ruins of Zamedi
The Tower Of Zamedi is one of the quests in The Age of Decadence.
You learned the location of the ruins of Zamedi.
Quick Walkthrough[]
- Learn the location of Zamedi.
- Find a way to enter Zamedi.
- Talk to the stone guardian.
- Look for the Tower Ring.
- Learn more about the ring.
- Return to the stone guardian. (Quest ends after conclusion.)
- Exit Zamedi.
Detailed Walkthrough
Warning: This point onwards contains spoilers!
- Learn the location of Zamedi:
- Learn the location of Zamedi from reading maps in Library of Saross
- Via Iola after assassinating Gaelius in quest "Payback"
- Gaelius will task you with exploring Tower of Zamedi if you completed his quest Fetching An Army
- Find a way to enter Zamedi.
- For entrance you must have the Crimson Eye from certain Maadoran routes, or the Demon Core from the demon in Inferiae Village.
- Talk to the stone guardian.
- Look for the Tower Ring.
- Learn more about the ring.
- Return to the stone guardian. (Quest ends after conclusion.)
- Attack him.
- Check against Critical Strike on his weak spot.
- Use the tower ring on him.
- Check against Dexterity:[8] to run away.
- Give him the tower ring.
- Exit Zamedi.
- If you killed the stone demon, the preacher approaches you.
- Tell him the gods didn't spare Zamedi - Magic of the old world did.
- Angers the preacher - No penalty.
- Tell him the gods chose you.
- Checks: Charisma: [8]; Streetwise: [5].
- +1 House Crassus reputation.
- Tell him the gods didn't spare Zamedi - Magic of the old world did.
- If you gave the tower ring to the stone demon, the preacher and everyone outside will be killed.
- If you ran away from the stone demon, you have to return to Zamedi to get the preacher conversation.
- If you ran away from the stone demon and re-enters Zamedi Tower, you'll immediately enter combat.
- If you killed the stone demon, the preacher approaches you.
The Tower Interior
Ground
- You encounter the Guardian here.
Upper level
- You can find the Mysterious artefact on a table and some alchemy components in a chest.
- Go by the stairs to reach the top console.

Top floor
Top floor
Console checks:
- Examine the image. With Intelligence+Lore=[13] you can discover weaknesses of the Guardian. If you pass this check you can further discover the true purpose of the ring with [Lore]:[6] or [Intelligence]:[9] and use it as leverage later.
- Try figure out how to use it [Intelligence + Lore(min 10) = 18]. This check open a portal to Monastery Interior Chamber and there is a second check [Intelligence + Lore = 19] to open a portal to The Temple.
- Recordings - see: Marcus' Recordings.
Basement
You can find some boxes on the left corner of the basement.
- Box 1
- Heavy container with thick metallic liquid and metal sphere
- Box 2
- Heavy container with thick metallic liquid, metal sphere, and large bronze cylinder - allows you to craft the Bolter - needs a [Lore + Crafting]=[8] check and 1 Power Module
- Box 3
- Cutter attached to a flat base - allows you to craft The Chopper [Crafting 5].
Notable Items
- Tower Ring
- Mysterious artefact
- Dragon's Blood Extract x2
- Bolter (lower level) (needs Lore and Crafting to build) ([Lore + Crafting]=[8])
- The Chopper (needs Crafting:[5] to build)
Potential Rewards
- +1 civil SP for using tower ring on stone guardian
- +12 SP for completing the quest
- +/-1 Word of Honor for keeping/breaking your promise
- +1 House Crassus reputation