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The Tower Of Zamedi
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{{Tocright}} {{DisambigMsg|the quest for '''The Tower Of Zamedi'''|the location|Zamedi}} [[File:Zamedi.jpg|thumb|Ruins of Zamedi]] '''The Tower Of Zamedi''' is one of the [[quests]] in ''[[The Age of Decadence]]''. You learned the location of the ruins of [[Zamedi]]. ==Quick Walkthrough== #Learn the location of [[Zamedi]]. #Find a way to enter Zamedi. #Talk to the [[Guardian#Zamedi Guardian|stone guardian]]. #Look for the [[Tower Ring]]. #Learn more about the ring. #Return to the stone guardian. ''(Quest ends after conclusion.)'' #Exit Zamedi. {{Spoilers |title= ==Detailed Walkthrough== ''Warning: This point onwards contains spoilers!'' |content= #Learn the location of [[Zamedi]]: #* Learn the location of '''Zamedi''' from reading maps in [[Library of Saross]] #* Via [[Iola]] after assassinating [[Gaelius]] in quest "[[Payback]]" * [[Gaelius]] will task you with exploring Tower of Zamedi if you completed his quest [[Fetching An Army]] #Find a way to enter Zamedi. #*For entrance you must have [[the Crimson Eye]] from certain [[Maadoran]] routes, or the [[Demon Core]] from the demon in [[Inferiae]] Village. #Talk to the [[Guardian#Zamedi Guardian|stone guardian]]. #*Attack.[[File:Guardian Fight.png|thumb|Guardian of Zamedi in combat]] #*Accept quest. #Look for the [[Tower Ring]]. #Learn more about the ring. #Return to the stone guardian. ''(Quest ends after conclusion.)'' #*Attack him. #*Check against [[Critical Strike]] on his weak spot. #*Use the tower ring on him. #*Check against [[Dexterity]]:[8] to run away. #*Give him the tower ring. #Exit Zamedi. #*If you killed the stone demon, the preacher approaches you. #**Tell him the gods didn't spare Zamedi - Magic of the old world did. #***Angers the preacher - ''No penalty.'' #**Tell him the gods chose you. #***Checks: [[Charisma]]: [8]; [[Streetwise]]: [5]. #***+1 [[House Crassus]] [[reputation]]. #*If you gave the tower ring to the stone demon, the preacher and everyone outside will be killed. #*If you ran away from the stone demon, you have to return to Zamedi to get the preacher conversation. #*If you ran away from the stone demon and re-enters Zamedi Tower, you'll immediately enter combat. ===The Tower Interior=== ====Ground==== * You encounter the [[Guardian#Zamedi Guardian|Guardian]] here. ====Upper level==== * You can find the [[Mysterious artefact]] on a table and some alchemy components in a chest. * Go by the stairs to reach the top console. [[File:Zamedi Top Floor.png|thumb|Top floor]] ====Top floor==== Console checks: * Examine the image. With [[Intelligence]]+[[Lore]]=[13] you can discover weaknesses of the [[Guardian]]. If you pass this check you can further discover the true purpose of the ring with [Lore]:[6] or [Intelligence]:[9] and use it as leverage later. * Try figure out how to use it [Intelligence + Lore(min 10) = 18]. This check open a portal to [[Monastery Interior Chamber]] and there is a second check [Intelligence + Lore = 19] to open a portal to [[The Temple]]. * Recordings - see: [[Marcus Domitius Crassus#Recordings|Marcus' Recordings]]. ====Basement==== You can find some boxes on the left corner of the basement. ;Box 1 :Heavy container with thick metallic liquid and metal sphere ;Box 2 :Heavy container with thick metallic liquid, metal sphere, and large bronze cylinder - allows you to craft the [[Bolter]] - needs a [Lore + Crafting]=[8] check and 1 [[Power Module]] ;Box 3 :Cutter attached to a flat base - allows you to craft [[The Chopper]] [Crafting 5]. ===Notable Items=== * [[Tower Ring]] * [[Mysterious artefact]] * [[Dragon's Blood Extract]] x2 * [[Bolter]] (lower level) (needs [[Lore]] and [[Crafting]] to build) ([Lore + Crafting]=[8]) * [[The Chopper]] (needs [[Crafting]]:[5] to build) ==Potential Rewards== *+1 civil SP for using tower ring on stone guardian *+12 SP for completing the quest *+/-1 [[Word of Honor]] for keeping/breaking your promise *+1 [[House Crassus]] [[reputation]] }} <!-- end of spoiler content --> ==References== [[Category:Quests]]
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